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Press Kit

Everything you need to write about Eresh.

Logo, palette, screenshots, and a description you can paste as is. All of it is free to use when covering the project. Pre-alpha, so please keep that framing.

Boilerplate

Please use these verbatim. They are the same words used everywhere else, which is the point of them.

One line

Eresh Engine: a Rust game engine with a built-in editor you can open in your browser.

One paragraph

Open-source 2D/3D game engine in Rust (ECS), editor-first, try it right now in your browser, no install. Forward+ PBR renderer, scene editing that already saves to disk, MIT/Apache dual-licensed.

Facts

  • Name: Eresh Engine (not "Eresh engine")
  • Status: pre-alpha, built in the open
  • Language: Rust, with wgpu and egui
  • License: dual MIT / Apache-2.0
  • Runs: natively, and in the browser via WebAssembly and WebGPU
  • Site: ereshengine.org

Logo

Please keep clear space around the mark and do not recolor it.

Palette

Background · #0e0b08
Accent · #9f84ff
Accent 2 · #cc9fff

Display type is Space Grotesk, monospace is JetBrains Mono. The editor's own interface is deliberately neutral grey: the violet is the brand, not the tool.

Screenshots

Click to download the full-size file. Credit is appreciated but not required.

The Eresh Engine editor running in a browser, showing a lit 3D scene with the entity hierarchy and inspector panels.
The editor running in the browser
The Eresh Engine material editor, with controls generated from the shader's declared parameters next to a shaded sphere.
Material editor, controls generated from the shader
A .scene.ron file shown next to the 3D scene it describes in the Eresh editor.
A scene is a readable .scene.ron file on disk

Contact

The fastest way to reach the author is a direct message on any of the project's channels, linked in the footer below. Happy to answer questions, and happy to be told when something here is wrong.